December 31, 2020
It took a lot of work, but it's finally here: the HTML5/Javascript rewrite of AimBooster!
There are probably still some bugs, because I'm just working on this by myself, in my spare time. Please let me know of any bugs that you encounter in the comments. If something is completely broken, you can still play the previous version at http://www.aimbooster.com/old. If you still have a working Flash player in 2021 at least.
While rewriting, I did make a few improvements here and there. AimBooster now has:
Storing the replays and stats might increase the server costs. We'll see.
Anyway, have fun with it. And best wishes for 2021!
Posted by MigiView comments
December 14, 2020
As many of you know, the Flash player will stop being updated on December 31. I'm writing this post to let you know that I'm working on a port of the game to Javascript/HTML5. Since I currently have a full-time job, I have to do this in my free time, so it might not be perfect and have all the same features, but I'll try to make as many of the features work as possible.
In other news, Yamu beat the record several times, getting a time of 9:27, 9:44, and finally 10:09:
When I release the new update, I might change it so that the difficulty increases faster after 1-2 minutes, because 10 minutes sounds too long to me. What do you guys think of this?
Posted by MigiView comments
September 16, 2018
The previous record of 9:05 has been broken, by only a few seconds this time. Ian Qu takes the record with a time of 9:09:
Getting ever closer and closer to that magical 10 minutes...
Posted by MigiView comments
June 3, 2018
The record went back and forth between two previous record holders. First, Primed Arinko took back the record, setting a time of 7:25, and then a few days later NeoNinja shattered that record by nearly 2 full minutes, setting a time of 9:05.
Who will be the first to beat 10 minutes?
Posted by MigiView comments
January 26, 2018
Another year later, and the world record has been broken again a couple of times. First was 6:21 by Primed Arinko, and now 7:14 by Дмитрий Zzz (I think you pronounce this "Dmitry"):
Congrats to both of you!
Posted by MigiView comments
December 23, 2016
It's been more than 2 years since my last post on this site, development has unfortunately been put on hold for now, but I felt like I had to post this. Look at this ridiculous new world record by NeoNinja:
When I made this challenge I did not anticipate that people would last this long!
Posted by MigiView comments
October 31, 2014
Last time the record was broken by only 3 seconds, so I thought we were getting closer to the limits of what humans can achieve. Well I was wrong, here's another 12 seconds by Tonny Amontee, for a total time of 4:34.
Just look at the speed and accuracy during the last 30 seconds, holy shit!
Posted by MigiView comments
October 22, 2014
It seems like we're setting about one new word record per month. This time it was Damien "Relaaa" Rudaz who managed to add 3 seconds to the previous record, getting an amazing time of 4:22. The really cool thing is he didn't only upload a video of the gameplay, but also a hand-cam video. Check it out:
Also, I'll start working on AimBooster again soon. Completely coincidentally, during this month, my total number of donations went up by 300%! Big thanks to everyone who donated! All 3 of you! ;)
Posted by MigiView comments
September 23, 2014
Less than 2 months after the previous record was set, John "BLOCKerator" Igrun crushes it, with a time of 4:18!
Apparently the key to being really good at AimBooster is a bright green background and an eccentric taste in music ;)
Posted by MigiView comments
August 10, 2014
It appears we have a new world record:
Congratulations Florent "CarryAD" Soler, making it look easy. Can anyone beat it?
PS: A world record attempt has to be recorded in video format for it to count. It's too easy to fake a screenshot or even just hack the game, and the game runs purely client-side so there is no verification I can do on the server-side.
Posted by MigiView comments
August 5, 2014
One of the settings, targets_dont_die has been replaced by a new setting called target_hp. The default setting for target_hp is 1, where you have to click once to kill a target. Setting it to -1 makes targets invulnerable, the same as what targets_dont_die used to do. But you can also set it to 2 (or higher) so that you have to doubleclick (or tripleclick etc) targets before they die.Posted by MigiView comments
August 2, 2014
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April 10, 2014
By far the most-requested feature at this point has been to allow clicking with the right mouse button. Before Flash version 11.2 this only possible with Javascript "hacks", and it didn't work in all browsers. But since version 11.2 they made it very easy. So I added it to the game. Right click away!Posted by MigiView comments
December 7, 2013
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December 5, 2013
Being able to play AimBooster offline has been a surprisingly often-requested feature. Well, after reading about and messing with Flash security sandboxes for a while, I think I finally made it possible. Turns out I only needed to change 1 line of code.Posted by MigiView comments
November 23, 2013
Small update with some of the features people have been requesting:Posted by MigiView comments
November 16, 2013
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October 21, 2013
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October 19, 2013
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October 18, 2013
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